SKU: 22855669160

Agricola: All Creatures Big and Small - The Big Box

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Description

Agricola: All Creatures Big and Small - The Big BoxAgricola: All Creatures Big and Small is a new take on Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies! In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to

Agricola: All Creatures Big and Small is a new take on Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!

In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds.

The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.

Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success!

The game has been out of print for a while, but it’s back bigger and better than ever, with The Big Box including the base game and both expansions previously released for the game – More Buildings Big and Small and Even More Buildings Big and Small –plus improved components, such as shaped resource and worker tokens. The gameplay is otherwise identical to the standard All Creatures Big and Small.

BLOG

Board games are in a 'golden age' - or so we are told - and it seems to be true! A quick look at the upcoming releases at Essen or the games on Kickstarter and it's easy to be overwhelmed. With so many games out there it's exciting to see new themes explored.

Of course, for every new theme there is another zombie, pirate or viking game. Fair play, theses are fairly cool themes to explore. What isn't that cool a theme, unless you are designer Uwe Rosenberg, is farming. Yet Rosenberg returns to it, or variations on it, time and time again from Agricola, to Caverna, to fish farming in Nusfjord, he loves his animals and food. Agricola: All Creatures Big and Small shrinks the worker placement game into a tight two-player experience and this new big box edition includes all previous expansions.

ACBAS

Arguably, one of the most infamous elements was having to feed your workers. Not feeding that resulted in heavy penalties. Caverna softened the system a bit but kept it in the game. All Creatures Big and Small does away with it completely. While this may put some off the reason is quite clear. This is a streamlined shorter game of rearing animals and fencing them in efficiently, to have to worry about feeding on top of this would be a touch to much.

Each player starts with three workers, which they will place on certain sections of the board to take the action associated with that section. Usually, this is collecting resources which can then be used to upgrade your farm with buildings, fences, stalls and the like. These are all important but the real key to big scores are animals. For a start you score negative points unless you get three of each of the four animal types. But animals won't stay in an open field - why would they? So using your gathered resources you will place out buildings and fences to contain them.

Many buildings can hold animals, but there are strict rules regarding how many animals can stay in an area but this can be increased by various means. In the big box there are so many buildings included due to the expansions, so the variety is incredible. I believe the vanilla All Creatures Big and Small was criticised until the expansions arrived, so it's great to have them in one box.

ASBO

All Creatures Big and Small is a worker placement game but also a risk and reward race of sorts. A number of the resource and animal sections of the board continue to have resources added to them each round. This means that if no one visits a space with three wood in the first round, another three will be added on the next round and so on. So, how tempting does the pile have to get before one of you takes it? Or should you take it early to be safe? I love these kind of decisions in games and it works even better in a two-player game as there's more chance something will be left for you if you wait.

When you take the action to get more fences you also get a farm extension of three more fields. Extensions are great ways of scoring more points as if you fill one you earn four points. Might not seem like much but in All Creatures Big and Small it can be HUGE!

The variety in the game is excellent! There are tons of buildings and in the base and advanced variant you only use eight, you can add to this for an even more advanced game, but the rule and I recommend waiting until you get the flow of the game until you add more buildings. Buildings are essentially powers, often adding points, animal storage or some other useful function to your farm, thankfully there is a handy appendix in the rules so you can check what they do.

My biggest complaint is a printing error using the older icons on one of the starting buildings. This is unfortunate as this tile is used every game, and while not a huge deal it is aesthetically disappointing. Some people point out the the wooden cows and horses are very similar in colour and in anything less than piercing white light it can be difficult to tell them apart. For me this hasn't really been an issue but I can see how they could be confused.

All Creatures Big and Small

At this point I have played All Creatures Big and Small more than I have played Agricola, not because it is a better game but because it is drastically shorter and more straight forward. It doesn't really feel like 'mini Agricola' as a lot has been stripped back, but it maintains enough to be recognised as a relative and one that you can see the family resemblance in.

Because of this, All Creatures Big and Small is a great game to teach worker placement, as a two-player game it is a perfect teach, plays short enough to have a learning game followed by a proper game, and could be a good gateway to heavier worker placement games. It will not replace Agricola, but it will give you a satisfying quicker experience.

Bottom Line: All Creatures Big and Small provides a tight, engaging and quick take on worker placement and farming. Taking out the most punishing aspects of it's forbearer and focusing in the experience, while also providing huge replay-ability.

Nick can also be found at Board, Deck & Dice.

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SKU: 22855669160

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Matt
Louisville, US
★★★★★ 5
great guide to hiking (or biking) the Camino de Santiago trails
Format: Hardcover
Spain is one of my favorite European destinations, and while I have not done the Camino de Santiago yet, it is an area that is definitely on my radar for an upcoming trip. This book focuses on the trails and the regions they pass through, and gives quite a bit of detail and background to successfully plan a trip there. Now, I am not religious, and I am purely interested in the historical and cultural aspects of the region, not looking to have a spiritual experience. Fortunately the book is written in such a way that it is respectful to those who *are* looking for the latter, but it doesn't focus on it as much as I feared that it might. So it'll be useful to me in planning my travels. The one issue that I have about this book, which I *almost* took a star off of my rating for, is that the book is a little *too* sturdy. My big complaint with the regular DK travel guides in recent years is that they've gone to cheaper paper, cheaper covers, and cheaper binding than they used to use, to the point that they feel almost fragile to me. This book, ironically made as a guide for hiking and biking trips, has the opposite problem... It's hardcover, and it's kind of bulky. I mean, that's great, normally I'd be in favor of that... But if I'm going to be hiking for days or weeks (some of the trails in this book take over three weeks to complete according to the book), the last thing I'm going to want to do is carry this thing around. It's a little baffling that they'd choose this of all books to make hardcover. Honestly, though, I am probably not hiking (at least not for a multi-week trail... maybe for a few days in there, for the rest I'll take a train or rent a car), which is why I decided not to remove a star. But if you will be hiking, it may be something you'll want to consider.
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Reviewed in the United States on November 9, 2025
D
Deshrek
Grantham, US
★★★★★ 5
Very beautiful book
Format: Hardcover
It’s not only a tour guide but rather a detail record of the Camino de Santiago history book and the pictures inside this book look so beautiful you may only find in specialized photo albums.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 14, 2026
T
The Indie Reviewer
Birmingham, US
★★★★★ 5
Wonderful resource
Format: Hardcover
This spectacular pilgrim guide title Walking the Camino de Santiago, is an excellent production that provides helpful guidance on anything a pilgrim would need to know prior to making this well-known pilgrimage via some not-so-well-known routes and tips. This book stands out in excellence with its simplicity and yet thoroughness in providing chapters on the possible eight pilgrimage routes with history on each one. It provides tips and practical information on things to check out as part of the geographical and cultural landmarks, food, accommodations, etc. The illustrations and photographs in this book make it a stunning work of art and resource. Anyone considering doing this pilgrimage/ retreat would benefit from this book. If nothing else, this book can be gifted to someone considering doing the Camino, and it would make an excellent coffee table conversation starter.
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Reviewed in the United States on December 27, 2025
D
David S Ross
New York, US
★★★★★ 3
Small hardcover: get the Kindle version instead
Format: Hardcover
This is a small format hardcover with 6.5 x 8.5 inch pages. As an armchair traveler I was hoping for more illustrations and I also found the small print, generally small photos and illustrations and the small captions on the illustrations quite frustrating. I would actually recommend the Kindle version instead since it is less expensive and allows you to better expand the illustrations to get a much better view. There’s a good description of eight of the more popular Caminos including the best known “French Way” which stretches almost 500 miles from the French border area to Santiago de Compostole in Western Spain. Learning about the history of the pilgrimage routes which stretches back more than 1000 years was interesting and the maps provide a good general sense of the different routes. The day by day accounts tend to be a bit boring without larger illustrations. This is a decent introduction for someone like me who only thought there was a single Camino de Santiago. Still I wish I had the Kindle version instead of the print version in this case.
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Reviewed in the United States on March 6, 2026
P
P. Alley
New York, US
★★★★★ 4
Great Book for Choosing a Camino de Santiago Route with Distinctive Descriptions and Photos
Format: Hardcover
This DK travel guide is a little unusual in that it does not primarily focus on the things to see, places to eat, and places to stay, although brief suggestions are included. Instead, the book describes eight main routes of the Camino de Santiago in 2-to-3-day sections, plus some alternate routes and extensions, touching on the scenery and the history of the walk. Suggested cafes and albergues (pilgrim hostels) are relegated to small paragraphs that resemble captions. Arguably there are days when there won’t be much to see or do, just long meditative walks between farm fields or vinyards; also, the rigors of the walk may leave pilgrims too tired to explore much. As the guide says, “you’re not a vacationer, you’re a pilgrim.” Of course, there are helpful tips included, particularly in the back of the book where culture, etiquette, transportation, and training are discussed, but also some trail-specific advice throughout. For example, some routes like the Portuguese route allow for returning to the same hotel for several nights by utilizing trains to access different sections of the route. The distinctiveness of the various routes makes this a helpful book if you’re intrigued but not sure which of the routes would be right for you. You'll be left with a little more work to do to find contact information and seasonal operating hours for the listed places. The layout of the book features lots of pictures, as might be expected for a DK travel book, but the pages are not glossy and there are none of the cutaways and drawings which make DK books so recognizable. The book feels more like an engaging textbook than a typical travel guide. It seems to be an intentional decision not to carry paragraphs across pages, which gives the reader the opportunity to look at the pictures and captions before continuing. There are some artistic details like wavy-line swooshes that overlay the photos and unfortunately often make them look as though something is wrong with the print, but otherwise, the writing, design, and layout make the information very accessible.
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Reviewed in the United States on February 17, 2026

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